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	<title>Comments on: Episode 23: Freakshow Characters Part 2 and The Conflict Navigation System for Lyrica</title>
	<atom:link href="http://bearsgrove.com/2006/08/22/the-bears-grove-episode-23-freakshow-characters-part-2-and-the-conflict-navigation-system-for-lyrica/feed/" rel="self" type="application/rss+xml" />
	<link>http://bearsgrove.com/2006/08/22/the-bears-grove-episode-23-freakshow-characters-part-2-and-the-conflict-navigation-system-for-lyrica/</link>
	<description>Adult Level Discussion of Roleplaying as a Storytelling Art</description>
	<pubDate>Thu, 24 Jul 2008 06:04:24 +0000</pubDate>
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		<title>By: Mystech</title>
		<link>http://bearsgrove.com/2006/08/22/the-bears-grove-episode-23-freakshow-characters-part-2-and-the-conflict-navigation-system-for-lyrica/#comment-53</link>
		<dc:creator>Mystech</dc:creator>
		<pubDate>Mon, 04 Sep 2006 12:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://bearsgrove.com/?p=50#comment-53</guid>
		<description>Really enjoying your ongoing podcasting efforts. Thanks for coming back from the brief break. The Freakshow segment really got me thinking. I've LONG despised freakshow character concepts (as a GM and a fellow player); always seemed like the easy way out of avoiding nuissance and subtlety in character development, but these days I'm more of a "to each their own" mindset. Ironically though, when surrounded by "freakshows" in so many games, the most unique concepts I've seen and enjoyed playing are the stereotypes! I guess when everyone just has to be something ten steps beyond, those stereotypes become exotic.  :-)</description>
		<content:encoded><![CDATA[<p>Really enjoying your ongoing podcasting efforts. Thanks for coming back from the brief break. The Freakshow segment really got me thinking. I&#8217;ve <span class="caps">LONG</span> despised freakshow character concepts (as a <span class="caps">GM</span> and a fellow player); always seemed like the easy way out of avoiding nuissance and subtlety in character development, but these days I&#8217;m more of a &#8220;to each their own&#8221; mindset. Ironically though, when surrounded by &#8220;freakshows&#8221; in so many games, the most unique concepts I&#8217;ve seen and enjoyed playing are the stereotypes! I guess when everyone just has to be something ten steps beyond, those stereotypes become exotic.&nbsp;:-)</p>
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