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	<title>Comments on: The Bear&#8217;s Grove 39: Gaming Failures and One-Shots Redux</title>
	<atom:link href="http://bearsgrove.com/2008/03/24/the-bears-grove-39-gaming-failures-and-one-shots-redux/feed/" rel="self" type="application/rss+xml" />
	<link>http://bearsgrove.com/2008/03/24/the-bears-grove-39-gaming-failures-and-one-shots-redux/</link>
	<description>Adult Level Discussion of Roleplaying as a Storytelling Art</description>
	<pubDate>Fri, 16 May 2008 20:37:07 +0000</pubDate>
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		<title>By: Clyde L. Rhoer</title>
		<link>http://bearsgrove.com/2008/03/24/the-bears-grove-39-gaming-failures-and-one-shots-redux/#comment-32843</link>
		<dc:creator>Clyde L. Rhoer</dc:creator>
		<pubDate>Wed, 02 Apr 2008 13:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://bearsgrove.com/2008/03/24/the-bears-grove-39-gaming-failures-and-one-shots-redux/#comment-32843</guid>
		<description>Hey Sam,

I'm curious. You mention that the only problem you have is that character creation takes too long. I could have swore in Show010 that I talked about how to generate pregens. Did that part strike you as wrong or did I only talk about it in the show notes? Feel free to be critical, I love criticism, it's one of the best ways to learn... is have folks point at what they don't agree with.

If you're worried folks won't identify readily with what you create, you could do a lot of the heavy lifting, and leave the really flaggy bits for them. Rob Donahue and Fred Hicks talk about that trick a bit on the latest Independent Insurgency.

http://independentinsurgency.libsyn.com/index.php?post_id=319908

I'm really glad you found the other parts of Show010 useful.</description>
		<content:encoded><![CDATA[<p>Hey&nbsp;Sam,</p>
<p>I&#8217;m curious. You mention that the only problem you have is that character creation takes too long. I could have swore in Show010 that I talked about how to generate pregens. Did that part strike you as wrong or did I only talk about it in the show notes? Feel free to be critical, I love criticism, it&#8217;s one of the best ways to learn&#8230; is have folks point at what they don&#8217;t agree&nbsp;with.</p>
<p>If you&#8217;re worried folks won&#8217;t identify readily with what you create, you could do a lot of the heavy lifting, and leave the really flaggy bits for them. Rob Donahue and Fred Hicks talk about that trick a bit on the latest Independent&nbsp;Insurgency.</p>
<p><a href="http://independentinsurgency.libsyn.com/index.php?post_id=319908">http://independentinsurgency.libsyn.com/index.php?post_id=319908</a></p>
<p>I&#8217;m really glad you found the other parts of Show010&nbsp;useful.</p>
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